AoeStats
← BuRiB//TPXVII

Pilgrims

510205438Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
754
+12
🇺🇸 Celts · United States
686
+15
🇺🇸 Byzantines · United States
653
+17
🇺🇸 Persians · United States
680
-15
🇺🇸 Khitans · United States
668
-15
🇺🇸 Bengalis · United States
645
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,034 15:13 22:54 — ⛏ Fish Boom FC
19 936 11:56 29:02 — ⛏ Fish Boom into Fire Galleys
16 772 12:14 17:26 44:53 ⛏ Fish Boom FC
14 690 10:34 27:12 — ⚔ Fish Boom into Towers
12 581 10:34 38:00 — ⚔ Fish Boom into Scouts
11 546 14:05 20:44 — ⚔ Fish Boom into Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,110 12,549 4,410 4,775 34,844 36,210
10,720 14,601 4,755 1,630 31,706 35,369
10,845 12,010 5,660 1,500 30,015 32,707
9,340 9,315 3,590 1,375 23,620 25,716
8,045 6,055 1,965 2,525 18,590 18,712
9,735 5,690 920 975 17,320 20,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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