AoeStats
← BuRiB//TPXVII

Black Forest

509225544Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
791
+13
🇪🇸 Turks · Spain
750
+15
🇧🇷 Magyars · Brazil
722
+16
🇺🇸 Bulgarians · United States
788
-18
🇺🇸 Spanish · United States
713
-14
🇺🇸 Byzantines · United States
665
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 785 14:42 24:01 — ⛏ Fast Castle
16 730 11:58 22:34 33:29 ⛏ Fast Castle
15 704 10:12 20:36 33:44 ⛏ Fast Castle
14 663 19:30 26:44 31:54 ⚔ Drush FC into Fast Imp
11 492 13:34 20:14 33:11 ⛏ Fish Boom FC
10 469 14:09 24:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,520 14,061 6,550 3,835 39,966 49,217
11,710 16,032 9,095 1,615 38,452 43,366
14,015 13,775 6,655 2,330 36,775 42,223
14,095 11,573 4,320 1,715 31,703 33,267
12,830 9,000 2,695 820 25,345 26,859
8,000 5,982 3,160 1,440 18,582 20,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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