AoeStats
← Horst der Graue

MegaRandom

510390066Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 49m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1206
+14
🇮🇱 Mongols · Israel
1167
+17
🇩🇪 Burgundians · Germany
1177
-16
🇩🇪 Maya · Germany
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,281 11:30 22:21 45:41 ⚔ Fish Boom into Scouts
38 1,855 12:08 22:54 40:50 ⚔ Drush into Skirms
29 1,454 10:03 20:58 40:29 ⚔ Fish Boom into Archers into Scouts
29 1,429 12:01 22:19 38:08 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,995 18,165 20,930 2,250 72,340 77,985
23,195 12,479 15,955 2,150 53,779 55,516
21,335 16,075 9,210 2,805 49,425 54,086
19,215 19,971 7,950 1,760 48,896 50,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.