AoeStats
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Nomad

510176258Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 48m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1229
+14
🇨🇳 Huns · China
1214
+14
🇨🇳 Saracens · China
1131
+17
🇷🇺 Chinese · Russia
1201
-16
🇪🇸 Lithuanians · Spain
1168
-15
🇲🇽 Magyars · Mexico
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,104 16:07 20:09 34:49 ⛏ Fish Boom into Galleys FC
29 1,395 13:01 20:19 35:21 ⛏ Fish Boom FC
24 1,160 16:54 20:52 38:35 ⛏ Fish Boom FC
23 1,119 13:55 26:44 45:25 ⛏ Fish Boom
20 987 13:29 20:25 46:11 ⚔ Fish Boom into Scouts
18 891 15:30 20:16 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,610 30,335 6,345 400 73,690 82,029
28,015 19,320 20,050 1,800 69,185 73,796
14,620 18,240 6,865 1,365 41,090 46,227
12,625 12,808 8,375 2,250 36,058 47,075
16,780 8,510 9,060 1,700 36,050 39,144
13,650 10,577 2,765 950 27,942 28,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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