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Oasis

509546070Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1020
+18
🇺🇸 Teutons · United States
1013
+18
🇭🇰 Slavs · Hong Kong SAR China
1006
+18
🇦🇺 Cumans · Australia
985
+20
🇨🇱 Romans · Chile
1069
-19
🇨🇱 Tatars · Chile
1066
-19
🇨🇱 Khmer · Chile
1056
-18
🇨🇱 Italians · Chile
1044
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,567 11:37 16:24 — ⛏ Fast Castle
35 2,051 10:45 21:17 40:14 ⚔ Scout Rush
29 1,702 9:48 20:39 33:50 ⛏ Fast Castle
27 1,542 10:41 28:25 37:35 ⚔ Scout Rush
26 1,513 14:30 20:45 31:52 ⛏ Fast Castle
18 1,041 11:03 29:54 35:36
15 863 11:07 15:32 38:46 ⛏ Fast Castle
14 799 12:08 20:22 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,370 18,378 12,075 4,425 59,248 90,848
28,675 20,315 7,950 1,600 58,540 87,661
26,785 15,517 12,140 2,400 56,842 77,965
20,395 9,420 9,385 10,815 50,015 80,236
19,205 7,605 7,345 2,025 36,180 43,106
10,135 10,525 4,335 2,555 27,550 31,824
10,460 10,210 620 1,100 22,390 34,496
7,720 6,513 2,070 2,345 18,648 20,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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