AoeStats
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Arena

509761893Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
831
+15
🇺🇸 Persians · United States
782
+17
🇨🇴 Poles · Colombia
799
-16
🇨🇴 Huns · Colombia
799
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,584 12:01 20:27 35:55 ⛏ Fast Castle
26 1,051 11:13 22:17 —
19 769 13:02 22:28 32:04 ⛏ Fast Castle
18 738 10:55 20:07 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,555 12,804 5,000 2,350 38,709 40,257
15,305 8,760 4,225 1,650 29,940 36,907
12,065 7,550 4,850 2,150 26,615 33,967
11,555 5,735 3,945 1,500 22,735 25,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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