AoeStats
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Yucatan

510731697Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 20m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1129
+11
🇷🇴 Poles · Romania
1034
+15
🇷🇺 Italians · Russia
1033
+15
🇫🇷 Tupi · France
907
+21
🇨🇳 Spanish · China
1063
-18
🇭🇰 Slavs · Hong Kong SAR China
1022
-16
🇨🇭 Saracens · Switzerland
982
-14
🇨🇳 Magyars · China
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 890 12:21 — — ⚔ M@A Rush
36 722 11:09 — — ⚔ Scout Rush
30 598 10:38 14:59 — ⚔ Scouts FC
30 609 11:06 15:14 — ⛏ Fast Castle
26 521 10:36 20:00 — ⚔ Archer Rush
16 317 13:16 — — ⚔ Archer Rush
13 265 14:09 — — ⛏ Fast Castle
13 263 11:19 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,640 2,475 1,025 125 8,265 8,309
5,060 2,528 300 0 7,888 9,266
4,275 2,229 250 200 6,954 8,260
3,750 2,150 1,020 0 6,920 8,176
3,500 2,285 250 850 6,885 7,166
3,325 2,482 200 95 6,102 7,624
2,800 1,760 380 0 4,940 6,179
2,525 1,453 180 145 4,303 5,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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