AoeStats
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Nomad

510529807Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 44m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1080
+15
🇩🇴 Bohemians · Dominican Republic
1058
+16
🇧🇾 Mongols · Belarus
1026
+17
🇨🇳 Spanish · China
1084
-17
🇹🇼 Franks · Taiwan
1083
-17
🇨🇳 Burgundians · China
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,775 16:49 22:25 42:25 ⛏ Fish Boom FC
29 1,306 14:22 21:48 32:47 ⛏ Fish Boom FC
25 1,103 14:09 19:12 37:03 ⛏ Fish Boom FC
22 962 13:35 18:00 35:54 ⛏ Fish Boom FC
19 853 14:08 21:15 — ⛏ Fish Boom FC into Fire Galleys
18 796 13:43 19:40 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,825 11,570 10,130 1,600 44,125 49,613
17,485 11,251 7,745 1,700 38,181 42,125
12,775 15,144 6,880 1,855 36,654 37,360
11,820 13,755 7,260 2,360 35,195 38,590
9,875 13,830 2,315 2,050 28,070 34,195
11,595 6,800 5,825 2,900 27,120 32,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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