AoeStats
← Dr. Daniel Jackson

Arabia

511000438Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 62m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
531
+19
🇫🇷 Burgundians · France
518
+20
🇦🇺 Malians · Australia
629
-20
🇧🇷 Romans · Brazil
582
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 1,274 10:11 22:23 41:27 ⚔ FC into Skirms
16 996 11:13 23:25 36:19 ⚔ Archer Rush
10 615 16:05 24:27 34:37 ⛏ Fast Castle
8 515 12:39 33:33 —

Resources

Player Food Wood Gold Stone Spent Collected
26,875 19,450 17,700 4,750 68,775 69,803
23,450 12,623 19,215 4,800 60,088 68,268
19,170 16,657 10,550 3,965 50,342 56,956
7,125 7,856 2,775 230 17,986 26,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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