AoeStats
← Dr. Daniel Jackson

Black Forest

509088212Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 47m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
654
+16
🇵🇱 Sicilians · Poland
654
+16
🇦🇺 Teutons · Australia
726
-25
🇨🇦 Franks · Canada
583
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,720 14:10 27:38 — ⚔ Towers FC
31 1,472 11:17 22:52 — ⛏ Fast Castle
19 918 10:45 24:28 32:03 ⛏ Fish Boom FC
10 466 14:06 27:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,190 11,066 5,905 1,170 35,331 59,171
16,405 11,029 1,835 4,080 33,349 36,852
11,615 10,168 7,005 2,235 31,023 36,057
15,190 6,105 4,800 1,600 27,695 35,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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