AoeStats
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Migration

507706000Analyzed
1v1 RM · 14d ago on Sep 19, 2026· 88m 28s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1055
+15
🇦🇺 Byzantines · Australia
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,798 12:24 21:57 41:55 ⛏ Fish Boom into Fire Galleys FC
20 1,752 10:26 20:27 30:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
43,150 37,505 18,585 3,475 102,715 119,519
28,320 21,925 21,790 1,900 73,935 87,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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