AoeStats
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Highland

505498012Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1036
+16
🇫🇮 Mongols · Finland
1026
+16
🇩🇪 Romans · Germany
971
+18
🇨🇿 Japanese · Czechia
968
+18
🇺🇸 Turks · United States
1048
-18
🇪🇸 Koreans · Spain
1043
-18
🇸🇦 Mongols · Saudi Arabia
1006
-16
🇺🇸 Wu · United States
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,329 13:46 24:39 38:43 ⛏ Fish Boom FC
24 1,103 11:23 16:45 29:18 ⛏ Fast Castle
23 1,068 10:44 14:59 32:46 ⛏ Fast Castle
21 962 11:53 19:14 28:11 ⛏ Fish Boom into Galleys FC
21 955 10:45 16:24 30:56 ⛏ Fast Castle
19 860 11:08 15:44 32:42 ⛏ Fast Castle
14 659 13:06 20:40 33:35 ⛏ Fast Castle
14 624 10:34 21:16 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,990 16,580 16,285 3,550 59,405 71,449
19,040 19,985 13,180 4,180 56,385 68,840
22,020 18,755 11,185 3,000 54,960 60,446
21,045 15,313 13,825 2,250 52,433 64,151
23,690 11,007 16,220 850 51,767 63,038
17,880 19,290 9,365 3,110 49,645 56,127
14,065 15,180 9,315 2,460 41,020 55,240
12,765 11,177 7,705 2,595 34,242 39,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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