AoeStats
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Black Forest

510707315Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1321
+13
🇨🇳 Turks · China
1236
+16
🇦🇺 Magyars · Australia
1229
+16
🇹🇼 Ethiopians · Taiwan
1164
+19
🇺🇸 Britons · United States
1285
-18
🇧🇪 Persians · Belgium
1283
-18
🇳🇱 Khmer · Netherlands
1200
-14
🇷🇴 Mongols · Romania
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,340 12:19 16:17 29:44 ⛏ Fish Boom FC
44 1,688 9:56 19:23 23:08 ⛏ Fish Boom FC into Fast Imp
44 1,691 11:36 17:52 29:47 ⛏ Fish Boom FC
35 1,329 12:33 17:11 34:09 ⛏ Fish Boom FC
28 1,089 12:41 17:18 30:34 ⛏ Fish Boom FC
26 993 11:04 17:01 30:21 ⛏ Fast Castle
25 966 10:55 14:46 28:42 ⛏ Fast Castle
21 804 11:47 16:12 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,575 25,695 16,055 350 64,675 69,235
31,485 13,180 16,945 445 62,055 68,037
14,925 21,457 11,535 1,610 49,527 55,858
15,740 18,700 11,375 3,550 49,365 57,543
19,495 13,820 13,480 1,000 47,795 58,481
20,690 16,078 3,370 1,650 41,788 52,313
14,125 15,887 8,300 1,690 40,002 43,575
10,525 15,873 8,885 3,260 38,543 45,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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