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Lombardia

509942833Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 20m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
64 1,303 8:47 — —
60 1,227 9:00 18:59 — ⚔ Scout Rush
53 1,089 10:43 14:48 — ⛏ Fast Castle
50 1,024 10:31 15:48 — ⚔ FC into Archers
44 891 10:44 14:31 — ⛏ Fast Castle
44 903 8:46 — — ⚔ Scout Rush
39 786 8:57 20:17 — ⚔ Scout Rush
38 781 12:12 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,825 4,188 250 410 9,673 9,669
4,275 3,063 1,060 225 8,623 8,918
4,525 3,383 400 200 8,508 8,381
4,890 3,215 360 0 8,465 9,300
4,750 2,631 520 0 7,901 9,171
3,675 2,592 1,000 100 7,367 8,554
4,115 2,659 250 70 7,094 8,169
3,765 2,829 250 200 7,044 8,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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