AoeStats
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MegaRandom

509206590Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 48m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1208
+11
🇩🇪 Persians · Germany
1172
+13
🇩🇪 Mongols · Germany
1076
+17
🇦🇷 Huns · Argentina
1104
-14
🇦🇷 Byzantines · Argentina
1101
-14
🇵🇪 Khitans · Peru
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,340 9:35 22:51 37:01 ⚔ Archer Rush
43 2,072 10:29 18:19 36:07 ⛏ Fast Castle
38 1,866 11:48 21:45 39:55 ⚔ FC into Skirms
34 1,642 10:51 17:37 38:58 ⛏ Fast Castle
20 952 12:52 18:45 42:55 ⛏ Fast Castle
19 906 11:48 23:22 39:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,875 13,937 12,905 3,750 53,467 58,658
21,600 14,347 12,290 3,650 51,887 62,249
20,005 12,875 6,245 3,505 42,630 49,301
12,895 16,245 9,800 1,700 40,640 45,996
13,465 12,179 6,540 850 33,034 37,642
10,635 12,861 4,045 570 28,111 31,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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