AoeStats
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Arabia

509192950Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Vikings · Denmark
1136
+17
🇩🇰 Burgundians · Denmark
1132
+17
🇩🇪 Khmer · Germany
1208
-19
🇩🇪 Poles · Germany
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,236 11:11 20:25 — ⚔ Scout Rush
46 2,015 10:05 19:12 40:28
39 1,713 13:00 23:25 —
36 1,576 12:00 22:46 40:36 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,830 16,505 9,150 1,600 45,085 46,537
17,535 7,570 5,945 300 31,350 33,388
12,815 10,964 4,460 1,600 29,839 32,882
10,940 5,720 3,085 1,525 21,270 22,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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