AoeStats
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Arena

506413723Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 64m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
988
+13
🇬🇷 Bulgarians · Greece
912
+17
🇨🇱 Britons · Chile
1017
-19
840
-27
Player eAPM Actions Feudal Castle Imperial Opening
46 2,977 10:32 16:20 38:53 ⛏ Fast Castle
27 1,725 11:02 14:50 32:13 ⛏ Fast Castle
18 1,139 13:24 27:04 53:08 ⛏ Fast Castle
12 767 11:10 17:16 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,865 22,610 11,475 4,750 68,700 99,159
28,855 16,710 16,360 4,245 66,170 76,945
20,220 22,711 7,855 2,325 53,111 61,613
23,645 7,670 15,840 1,525 48,680 60,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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