AoeStats
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Arena

507055004Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 52m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Inca · India
960
+13
🇮🇳 Saracens · India
896
+16
🇮🇳 Bulgarians · India
803
+19
🇮🇱 Armenians · Israel
796
+20
🇨🇳 Turks · China
933
-19
🇻🇳 Britons · Vietnam
907
-18
🇹🇼 Italians · Taiwan
867
-16
🇭🇰 Portuguese · Hong Kong SAR China
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,194 10:43 16:18 34:24 ⛏ Fast Castle
27 1,435 11:04 15:46 34:39 ⚔ FC into Champis
25 1,282 11:18 16:41 32:35 ⛏ Fast Castle
24 1,234 9:24 17:15 34:27 ⛏ Fast Castle
23 1,177 10:16 14:57 30:55 ⛏ Fast Castle
20 1,025 12:33 28:05 46:24 ⚔ Archer Rush
16 858 9:59 18:28 34:00 ⛏ Fast Castle
14 744 12:13 16:23 21:28 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,100 28,240 9,405 3,070 61,815 79,069
23,255 17,340 11,610 3,965 56,170 68,162
20,885 19,241 12,150 2,635 54,911 61,842
26,735 9,915 10,630 2,150 49,430 66,701
13,175 12,825 12,325 6,930 45,255 57,817
16,100 15,990 8,520 1,760 42,370 57,841
15,135 10,675 9,115 2,630 37,555 55,451
13,735 12,910 7,510 2,205 36,360 50,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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