AoeStats
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Arena

506816766Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
899
+26
🇻🇳 Vikings · Vietnam
895
+12
🇨🇳 Khmer · China
721
+19
🇦🇺 Franks · Australia
707
+19
🇫🇷 Goths · France
836
-17
🇹🇼 Jurchens · Taiwan
828
-17
🇦🇺 Celts · Australia
801
-16
720
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,537 11:53 18:18 29:15 ⛏ Fast Castle
23 1,112 11:37 15:51 34:11 ⛏ Fast Castle
19 921 11:35 19:46 31:28 ⛏ Fast Castle
18 887 10:38 17:15 31:58 ⛏ Fast Castle
14 711 10:12 20:31 35:20 ⛏ Fast Castle
13 662 10:51 20:21 25:22 ◆ FC into Fast Imp
13 635 12:08 16:29 24:12 ◆ FC into Fast Imp
10 507 10:52 15:58 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,580 19,590 17,620 4,950 80,740 83,139
30,810 16,675 10,985 1,730 60,200 75,244
11,600 23,765 14,750 2,150 52,265 66,815
17,885 18,935 10,135 1,500 48,455 63,653
23,830 10,255 9,330 1,650 45,065 49,809
22,670 13,026 6,135 2,850 44,681 62,974
16,785 10,880 12,095 880 40,640 50,378
13,720 7,950 4,480 1,865 28,015 34,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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