AoeStats
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Black Forest

506587335Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 32m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1010
+11
🇨🇦 Armenians · Canada
1003
+11
🇦🇷 Sicilians · Argentina
957
+13
🇨🇿 Bohemians · Czechia
957
+13
🇻🇳 Vikings · Vietnam
907
-13
🇲🇽 Vietnamese · Mexico
887
-12
🇦🇷 Celts · Argentina
883
-32
🇵🇪 Teutons · Peru
871
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,723 10:42 17:31 — ⛏ Fast Castle
30 955 11:54 24:52 — ⚔ Towers FC
25 806 — — —
25 788 15:47 — —
24 776 11:57 18:53 — ⛏ Fish Boom FC
15 486 12:15 16:16 — ⛏ Fast Castle
14 463 12:03 18:18 — ⛏ Fast Castle
9 304 18:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,870 6,385 1,480 1,480 18,215 18,976
7,160 5,320 2,215 200 14,895 25,237
5,225 5,392 1,030 3,155 14,802 14,974
3,395 5,763 3,205 0 12,363 15,788
4,800 3,824 1,035 875 10,534 12,210
5,100 3,706 300 100 9,206 11,732
3,300 2,239 0 300 5,839 6,710
1,800 1,103 0 130 3,033 3,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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