AoeStats
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African Clearing

505620326Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 24m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Goths · Vietnam
1399
+13
🇻🇳 Spanish · Vietnam
1396
+13
🇻🇳 Koreans · Vietnam
1379
+14
🇻🇳 Franks · Vietnam
1340
+15
🇨🇳 Magyars · China
1410
-18
🇲🇽 Franks · Mexico
1336
-14
🇨🇳 Berbers · China
1287
-12
🇬🇷 Byzantines · Greece
1269
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,207 12:40 20:10 — ⚔ Scout Rush
46 1,122 12:14 17:16 — ⛏ Fast Castle
40 984 12:40 17:27 — ⛏ Fast Castle
32 793 13:20 17:17 — ⛏ Fast Castle
27 673 14:46 19:01 — ⛏ Fast Castle
26 632 14:19 18:39 — ⛏ Fast Castle
18 431 15:20 18:45 — ⚔ FC into Scouts
16 397 12:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,990 4,064 1,030 300 10,384 10,661
5,365 3,512 925 230 10,032 9,429
5,180 2,135 850 750 8,915 9,251
4,900 3,601 250 100 8,851 9,467
3,360 3,424 595 850 8,229 7,900
3,245 2,941 50 100 6,336 6,792
3,330 1,110 290 875 5,605 5,726
3,145 1,535 250 225 5,155 6,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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