AoeStats
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African Clearing

510746179Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 27m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1676
+8
🇹🇷 Malay · Türkiye
1527
+14
🇨🇭 Celts · Switzerland
1492
-11
🇨🇭 Aztecs · Switzerland
1484
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,248 12:16 21:58 — ⚔ Scout Rush
41 1,111 14:12 22:16 — ⚔ Fish Boom into Scouts
39 1,061 14:22 26:03 — ⚔ M@A into Archers
30 800 16:00 21:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,070 4,825 1,400 130 12,425 12,426
6,015 4,825 390 300 11,530 11,655
6,170 2,845 965 755 10,735 10,382
4,655 3,679 905 325 9,564 8,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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