AoeStats
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Arena

510736920Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1520
+13
🇹🇷 Teutons · Türkiye
1513
+14
🇭🇰 Armenians · Hong Kong SAR China
1468
-14
🇭🇰 Britons · Hong Kong SAR China
1452
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,537 10:25 14:31 26:41 ⛏ Fast Castle
48 1,948 9:11 24:48 — ⚔ Towers FC
35 1,432 10:28 15:07 — ⛏ Fast Castle
29 1,182 11:09 16:17 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,440 18,475 9,615 2,510 53,040 56,406
15,820 12,335 9,310 2,150 39,615 47,376
15,960 11,660 5,230 1,705 34,555 38,493
8,140 8,241 4,185 850 21,416 23,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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