AoeStats
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African Clearing

510311879Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 46m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1472
+6
🇩🇪 Chinese · Germany
1458
+6
🇫🇷 Hindustanis · France
1227
-7
🇫🇷 Teutons · France
1189
-5
Player eAPM Actions Feudal Castle Imperial Opening
36 1,695 13:08 18:02 36:22 ⚔ FC into Archers
36 1,678 12:30 18:48 38:28 ⛏ Fast Castle
21 962 12:52 16:53 45:59 ⛏ Fast Castle
21 995 14:29 18:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,465 27,344 11,810 7,825 79,444 82,350
16,555 11,295 8,965 2,350 39,165 41,617
17,615 10,516 7,435 950 36,516 37,878
8,845 7,584 2,525 565 19,519 21,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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