AoeStats
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Arabia

507143743Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 56m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1459
+18
🇦🇷 Magyars · Argentina
1439
+19
🇦🇷 Portuguese · Argentina
1387
+20
🇲🇽 Ethiopians · Mexico
1501
-19
🇲🇽 Magyars · Mexico
1495
-19
🇲🇽 Britons · Mexico
1495
-19
Player eAPM Actions Feudal Castle Imperial Opening
100 5,659 8:47 24:22 43:35 ⚔ Scout Rush
73 4,130 8:37 21:27 45:24 ⚔ Scout Rush
64 3,596 8:54 24:20 44:07 ⚔ Archer Rush
60 3,393 9:13 23:40 42:54 ⚔ Archer Rush
41 2,293 10:18 26:26 47:21 ⚔ Archer Rush
40 2,248 9:02 23:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,950 12,692 23,010 3,450 71,102 76,629
35,320 13,348 21,475 950 71,093 72,555
15,295 19,440 15,860 1,610 52,205 61,091
15,280 16,465 14,535 2,175 48,455 51,098
12,000 16,642 7,165 725 36,532 36,694
9,670 14,199 10,660 1,650 36,179 37,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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