AoeStats
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Arena

505757762Analyzed
3v3 RM · 20d ago on Sep 10, 2026· 42m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1492
+12
🇲🇽 Huns · Mexico
1486
+12
🇲🇽 Persians · Mexico
1483
+12
🇺🇸 Saracens · United States
1452
-14
🇺🇸 Byzantines · United States
1381
-11
🇺🇸 Inca · United States
1380
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,495 10:27 15:28 30:16 ⛏ Fast Castle
53 2,260 11:00 14:32 28:01 ⛏ Fast Castle
50 2,136 10:43 14:31 29:28 ⛏ Fast Castle
48 2,020 10:13 13:47 28:39 ⛏ Fast Castle
35 1,474 10:33 14:07 28:49 ⛏ Fast Castle
26 1,107 10:09 14:09 26:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,375 16,805 10,240 4,750 64,170 68,759
27,510 18,616 9,770 1,050 56,946 67,000
27,405 13,975 11,880 2,250 55,510 64,547
22,960 17,951 11,945 2,380 55,236 64,558
21,220 10,021 11,145 4,240 46,626 52,914
16,595 16,220 3,720 1,050 37,585 39,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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