AoeStats
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Black Forest

505754050Analyzed
3v3 RM · 20d ago on Sep 10, 2026· 26m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1481
+11
🇲🇽 Mongols · Mexico
1475
+11
🇲🇽 Burmese · Mexico
1472
+11
🇨🇴 Huns · Colombia
1402
-12
🇧🇪 Jurchens · Belgium
1367
-11
🇦🇺 Romans · Australia
1343
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 969 10:57 14:37 — ⛏ Fast Castle
36 963 9:27 13:57 — ⛏ Fast Castle
34 901 11:27 15:09 — ⛏ Fast Castle
32 853 11:24 15:06 — ⛏ Fast Castle
31 820 11:25 15:29 — ⛏ Fast Castle
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,550 7,010 1,150 375 17,085 18,388
9,345 3,820 2,255 0 15,420 15,956
7,650 6,584 550 300 15,084 17,927
4,125 3,537 2,525 200 10,387 10,810
5,410 2,474 1,200 0 9,084 9,868
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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