AoeStats
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African Clearing

505740915Analyzed
3v3 RM · 20d ago on Sep 10, 2026· 114m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Spanish · Serbia
1572
+13
🇦🇱 Lithuanians · Albania
1461
+17
🇳🇴 Mongols · Norway
1398
+21
🇲🇽 Mongols · Mexico
1498
-17
🇲🇽 Inca · Mexico
1492
-17
🇲🇽 Spanish · Mexico
1489
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 6,254 14:03 18:21 39:08 ⛏ Fast Castle
53 6,039 12:42 17:26 35:01 ⛏ Fast Castle
50 5,676 12:54 16:40 33:59 ⛏ Fast Castle
42 4,748 12:52 18:43 38:46 ⛏ Fast Castle
39 4,423 12:22 16:21 35:25 ⛏ Fast Castle
35 3,954 12:28 16:37 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
137,335 42,713 72,245 5,700 257,993 275,765
171,905 39,431 20,045 3,730 235,111 243,546
105,640 73,489 27,895 7,915 214,939 223,639
105,350 53,855 44,090 7,110 210,405 227,639
129,665 38,328 21,700 3,245 192,938 203,106
73,080 58,362 44,555 8,205 184,202 213,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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