AoeStats
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Yucatan

510830214Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 58m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
774
+14
🇦🇹 Persians · Austria
764
+14
🇨🇭 Khitans · Switzerland
752
+15
🇹🇷 Ethiopians · Türkiye
783
-16
🇹🇷 Wei · Türkiye
771
-16
🇹🇷 Chinese · Türkiye
641
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,510 11:41 15:17 35:51 ⛏ Fast Castle
24 1,428 13:51 18:13 36:20 ⛏ Fast Castle
16 922 11:57 16:02 45:28 ⛏ Fast Castle
14 797 13:51 20:57 — ⚔ Drush FC
13 754 14:40 20:47 42:39 ⛏ Fast Castle
10 615 11:58 23:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,895 25,216 9,160 7,600 67,871 113,315
26,855 18,750 12,535 2,750 60,890 79,054
26,350 15,657 10,395 3,425 55,827 60,436
21,850 11,106 15,010 1,950 49,916 56,166
D
4,550 3,305 1,640 1,400 10,895 11,623
4,295 2,566 350 0 7,211 8,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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