AoeStats
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Arena

509130282Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 26m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
707
+11
🇨🇳 Romans · China
691
+12
🇫🇷 Franks · France
680
+12
🇰🇷 Romans · South Korea
654
+14
🇷🇴 Bohemians · Romania
618
-13
🇺🇸 Koreans · United States
612
-13
🇫🇷 Franks · France
588
-12
🇹🇷 Gurjaras · Türkiye
555
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 752 10:05 14:24 — ⛏ Fast Castle
21 571 16:18 22:32 — ⛏ Fast Castle
19 510 12:57 24:56 —
14 387 10:11 18:49 — ⛏ Fast Castle
13 342 12:58 18:42 — ⛏ Fast Castle
11 298 11:02 — —
10 260 10:16 16:27 — ⛏ Fast Castle
9 242 12:39 22:47 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,145 4,445 1,015 1,665 14,270 15,644
7,060 5,350 655 875 13,940 15,388
6,575 4,770 1,235 750 13,330 15,313
2,700 4,290 2,875 0 9,865 10,719
4,675 3,780 300 100 8,855 10,474
3,420 3,250 735 650 8,055 10,138
3,750 2,295 250 745 7,040 7,854
2,200 2,270 0 150 4,620 5,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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