AoeStats
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MegaRandom

510152732Analyzed
4v4 RM · 16h ago on Sep 29, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
1636
+13
🇫🇮 Slavs · Finland
1617
+14
🇫🇮 Bohemians · Finland
1605
+15
🇫🇮 Aztecs · Finland
1601
+15
🇺🇸 Mapuche · United States
1649
-18
🇸🇪 Khitans · Sweden
1649
-17
🇹🇷 Lithuanians · Türkiye
1504
-11
🇺🇸 Spanish · United States
1503
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,189 16:47 20:30 — ⛏ Fish Boom FC
48 2,046 12:38 24:18 — ⛏ Fish Boom into Fire Galleys FC
42 1,805 16:51 22:01 39:47 ⚔ Fish Boom FC into Archers
40 1,725 16:05 19:56 — ⛏ Fish Boom FC
38 1,635 14:31 19:17 35:38 ⚔ Fish Boom into Scouts
35 1,516 13:59 19:09 — ⚔ Fish Boom into Scouts FC
34 1,447 13:31 26:55 — ⚔ Fish Boom into Towers into Archers
20 867 15:13 20:28 35:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,025 17,727 9,745 510 40,007 40,832
17,790 11,224 5,360 980 35,354 37,656
17,530 12,743 3,775 425 34,473 36,613
14,300 9,785 6,010 200 30,295 31,347
12,175 10,434 4,405 970 27,984 29,836
13,715 8,315 1,010 1,400 24,440 25,167
8,185 9,174 2,235 830 20,424 20,678
6,475 7,774 1,230 1,050 16,529 20,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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