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Socotra

504679213Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 34m 30s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
918
+12
🇦🇷 Britons · Argentina
834
+16
🇦🇷 Byzantines · Argentina
833
+15
926
-53
🇹🇼 Portuguese · Taiwan
781
-32
🇦🇷 Huns · Argentina
765
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 851 13:29 — —
23 786 10:43 30:32 — ⚔ Scout Rush
22 768 11:59 27:26 —
21 734 10:34 25:57 — ⛏ Fast Castle
12 410 13:12 — —
11 391 12:21 24:38 33:47

Resources

Player Food Wood Gold Stone Spent Collected
9,580 6,635 1,420 1,175 18,810 21,526
8,335 5,820 1,840 1,430 17,425 19,689
7,300 5,390 1,015 875 14,580 18,093
8,930 4,185 1,110 0 14,225 16,506
4,425 4,200 1,720 0 10,345 12,248
4,425 3,260 1,635 0 9,320 10,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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