AoeStats
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Arabia

504674561Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 42m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
859
+16
🇧🇷 Franks · Brazil
856
+16
🇩🇰 Britons · Denmark
816
+18
1000
-74
🇹🇼 Malay · Taiwan
819
-38
🇦🇷 Teutons · Argentina
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,413 11:53 21:45 41:57 ⚔ Archer Rush
29 1,243 11:51 21:39 33:00 ⛏ Fast Castle
24 1,026 10:51 22:27 37:18 ⚔ Scout Rush
21 896 12:05 25:56 42:05 ⚔ Skirms into Archers
16 676 11:04 20:03 25:48 ⛏ Fast Castle
7 302 10:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,180 9,082 7,630 1,600 34,492 37,331
15,180 8,656 5,730 1,500 31,066 33,531
10,010 11,995 7,000 650 29,655 35,559
8,825 11,058 5,655 1,550 27,088 39,230
11,300 6,240 1,540 1,400 20,480 25,930
2,380 3,380 65 225 6,050 8,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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