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Fortress

510226407Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1309
+12
🇦🇺 Cumans · Australia
1305
+12
🇨🇳 Celts · China
1270
+14
🇲🇽 Ethiopians · Mexico
1220
+15
🇨🇱 Khmer · Chile
1246
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🇻🇪 Goths · Venezuela
1236
-14
🇻🇪 Turks · Venezuela
1207
-13
🇻🇪 Burmese · Venezuela
1190
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,572 6:05 16:40 30:21 ⛏ Fast Castle
29 1,295 6:52 10:39 26:53 ⛏ Fast Castle
29 1,272 8:13 23:03 35:03
28 1,259 6:39 9:34 33:19 ⛏ Fast Castle
26 1,175 7:27 11:20 25:35 ⛏ Fast Castle
25 1,114 8:01 11:47 42:04 ⛏ Fast Castle
23 1,021 7:51 11:43 34:24 ⛏ Fast Castle
18 804 10:26 14:50 19:51 ⚔ M@A FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,060 16,955 11,895 2,255 59,165 73,827
16,325 24,121 10,535 4,330 55,311 69,964
28,035 9,345 8,855 1,600 47,835 65,623
22,685 14,430 5,305 3,305 45,725 56,322
19,850 13,365 5,970 2,550 41,735 46,252
13,890 15,740 4,210 1,450 35,290 41,501
13,875 12,745 5,745 1,015 33,380 42,391
6,885 4,405 4,220 215 15,725 17,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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