AoeStats
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Arabia

509366071Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 36m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Koreans · Vietnam
1561
+11
🇲🇦 Armenians · Morocco
1525
+13
🇲🇴 Tatars · Macao SAR China
1494
+14
🇫🇷 Huns · France
1528
-16
🇫🇷 Teutons · France
1434
-12
🇧🇪 Malians · Belgium
1395
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,419 9:13 31:16 — ⚔ Scout Rush
59 2,157 11:51 22:59 — ⚔ Drush into Archers into Skirms
54 1,958 11:21 22:45 — ⚔ Archer Rush
44 1,589 9:42 27:43 32:46 ⚔ M@A into Archers into Fast Imp
35 1,266 10:30 27:03 — ⚔ Archers into Skirms
35 1,284 8:56 25:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,400 11,651 6,715 2,800 30,566 31,725
9,955 7,135 4,785 100 21,975 21,837
6,640 8,628 3,410 1,125 19,803 21,488
6,650 7,563 4,720 100 19,033 19,618
5,625 8,253 2,530 425 16,833 17,661
7,430 6,747 815 225 15,217 15,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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