AoeStats
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Lombardia

509427877Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 57m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tupi · Canada
1732
+13
🇳🇱 Lithuanians · Netherlands
1705
+14
🇮🇪 Magyars · Ireland
1701
+14
🇮🇪 Chinese · Ireland
1646
+16
🇷🇺 Burgundians · Russia
1745
-17
🇫🇷 Malians · France
1670
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🇨🇭 Vikings · Switzerland
1640
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🇩🇪 Byzantines · Germany
1568
-11
Player eAPM Actions Feudal Castle Imperial Opening
86 4,970 11:12 21:16 33:23 ⚔ Scout Rush
83 4,765 9:29 20:32 35:13 ⚔ Scout Rush
72 4,184 8:56 19:57 33:08 ⚔ Scout Rush
54 3,115 10:06 15:03 30:45 ⛏ Fast Castle
51 2,938 11:17 15:24 28:50 ⛏ Fast Castle
49 2,820 10:47 14:31 35:36 ⛏ Fast Castle
35 2,005 9:42 22:12 45:50 ⚔ Archer Rush
34 1,950 9:14 18:46 37:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,215 35,673 20,785 8,860 104,533 106,514
45,080 22,914 20,935 6,850 95,779 98,806
47,220 22,078 18,750 4,240 92,288 95,641
42,535 25,300 18,760 2,610 89,205 94,746
25,695 27,647 17,700 2,835 73,877 76,769
36,680 19,644 13,440 1,845 71,609 82,422
19,490 23,110 22,390 2,605 67,595 75,647
26,970 16,542 11,725 4,015 59,252 60,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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