AoeStats
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Black Forest

508508276Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 34m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1716
+8
🇹🇼 Jurchens · Taiwan
1708
+8
🇹🇼 Koreans · Taiwan
1651
+10
🇹🇼 Malians · Taiwan
1393
+21
🇩🇪 Vietnamese · Germany
1606
-15
🇦🇷 Bulgarians · Argentina
1548
-13
🇦🇷 Italians · Argentina
1489
-10
🇨🇴 Huns · Colombia
1443
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,836 12:33 16:14 28:30 ⛏ Fish Boom FC
47 1,658 11:21 14:58 28:02 ⛏ Fish Boom FC
43 1,497 12:26 18:18 32:04 ⛏ Fast Castle
35 1,213 11:17 14:56 27:50 ⛏ Fast Castle
35 1,216 12:09 19:56 26:46 ⛏ Fish Boom FC
35 1,228 11:39 17:36 30:37 ⛏ Fish Boom FC
29 1,004 11:52 15:53 30:16 ⛏ Fish Boom FC
28 994 13:03 26:46 32:13 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,085 17,720 11,040 1,500 52,345 56,226
22,010 15,871 6,745 960 45,586 51,509
17,005 17,080 7,555 2,850 44,490 48,918
12,600 15,744 4,725 2,165 35,234 38,779
13,475 12,810 5,565 2,280 34,130 41,849
13,515 13,335 5,660 1,170 33,680 37,486
11,530 12,624 4,975 1,065 30,194 32,493
5,300 6,101 1,800 1,565 14,766 16,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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