AoeStats
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Fortress

508488619Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 31m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1661
+21
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,515 7:14 10:49 26:34 ⛏ Fast Castle
37 1,149 7:27 11:07 — ⛏ Fast Castle
36 1,128 7:23 11:07 27:25 ⛏ Fast Castle
33 1,032 7:03 10:45 24:30 ⛏ Fast Castle
31 967 7:34 11:12 31:07 ⛏ Fast Castle
29 896 6:53 11:06 — ⛏ Fast Castle
25 794 6:57 10:46 — ⛏ Fast Castle
23 707 7:07 10:53 25:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,770 12,075 8,535 1,745 39,125 41,721
15,425 12,615 4,550 955 33,545 35,789
13,200 9,475 2,475 2,270 27,420 29,292
12,195 8,725 2,815 2,250 25,985 27,828
6,600 9,875 3,730 300 20,505 23,857
8,775 6,994 1,710 700 18,179 21,418
8,125 5,435 520 330 14,410 15,343
6,395 3,845 1,295 200 11,735 12,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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