AoeStats
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African Clearing

505528726Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1616
+16
🇨🇳 Japanese · China
1548
+19
🇩🇪 Aztecs · Germany
1505
+21
🇩🇪 Vikings · Germany
1476
+22
🇹🇷 Mapuche · Türkiye
1698
-23
🇺🇸 Berbers · United States
1609
-19
🇩🇪 Italians · Germany
1573
-18
🇩🇪 Burgundians · Germany
1569
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 3,155 12:10 19:29 41:00 ⛏ Fast Castle
45 2,119 12:51 16:25 38:31 ⛏ Fast Castle
36 1,705 10:45 25:50 38:27 ⚔ M@A into Towers
33 1,560 13:12 17:09 43:37 ⛏ Fast Castle
30 1,424 13:19 26:09 — ⛏ Fast Castle
28 1,328 12:03 21:34 41:01 ⚔ Scout Rush
25 1,183 14:52 19:25 34:16 ⛏ Fast Castle
15 711 14:08 18:54 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,460 16,706 12,390 3,350 54,906 57,208
18,615 14,555 9,240 3,775 46,185 47,389
19,655 13,993 8,720 2,360 44,728 47,047
16,740 15,938 5,255 3,880 41,813 42,347
12,485 15,161 10,200 2,350 40,196 40,911
11,130 13,000 4,880 2,130 31,140 36,502
10,625 12,015 6,055 2,265 30,960 32,502
12,550 10,595 3,050 2,990 29,185 31,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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