AoeStats
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Arena

506466155Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 39m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1389
+14
🇹🇷 Slavs · Türkiye
1385
+14
🇹🇷 Bengalis · Türkiye
1340
+16
🇪🇸 Vietnamese · Spain
1383
-15
🇧🇴 Byzantines · Bolivia
1351
-15
🇮🇹 Shu · Italy
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,808 10:10 14:02 26:10 ⛏ Fast Castle
45 1,785 9:22 21:32 27:55 ⚔ Towers FC into Fast Imp
35 1,380 11:00 15:43 29:00 ⛏ Fast Castle
33 1,298 10:17 15:26 27:55 ⛏ Fast Castle
29 1,170 10:44 20:05 35:41 ⛏ Fast Castle
28 1,117 10:40 14:32 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,140 10,930 9,730 2,250 44,050 49,175
18,855 11,130 7,290 2,960 40,235 47,237
16,005 15,351 7,555 300 39,211 47,338
19,350 9,870 5,210 2,905 37,335 45,488
11,500 8,956 5,940 880 27,276 28,900
12,075 7,152 4,495 1,130 24,852 27,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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