AoeStats
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Nomad

504822562Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 40m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1358
+16
🇹🇷 Japanese · Türkiye
1354
+16
🇹🇷 Sicilians · Türkiye
1305
+18
🇨🇦 Poles · Canada
1427
-19
🇺🇸 Tatars · United States
1345
-16
🇺🇸 Vikings · United States
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,789 11:01 26:13 — ⚔ Fish Boom into Towers FC
40 1,623 13:40 19:27 38:48 ⛏ Fish Boom into Galleys FC
34 1,386 13:25 21:52 35:56 ⛏ Fish Boom into Fire Galleys FC
26 1,059 14:43 18:13 39:21 ⛏ Fish Boom FC
24 962 12:13 28:01 — ⛏ Fish Boom FC
23 927 12:41 18:16 32:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,500 9,265 9,420 2,450 38,635 43,048
13,205 10,551 5,665 1,735 31,156 31,965
14,950 8,415 4,845 2,280 30,490 31,513
9,310 12,180 5,115 1,605 28,210 28,628
6,350 7,365 2,070 2,265 18,050 19,443
7,460 7,140 1,020 1,985 17,605 18,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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