AoeStats
← _LY_抖音肥龙

Arena

507512385Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 62m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1929
+8
🇨🇳 Burmese · China
1913
+9
🇨🇳 Mongols · China
1812
+12
🇨🇳 Italians · China
1712
+16
🇭🇰 Spanish · Hong Kong SAR China
1856
-16
🇲🇽 Chinese · Mexico
1786
-13
🇯🇴 Shu · Jordan
1664
-9
🇨🇳 Khmer · China
1620
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 4,118 10:45 14:27 29:04 ⚔ FC into Scouts
59 3,727 10:19 14:00 29:08 ⛏ Fast Castle
58 3,678 9:53 13:38 26:23 ⛏ Fast Castle
53 3,317 11:02 15:02 38:27 ⛏ Fast Castle
52 3,300 10:08 13:11 27:22 ⛏ Fast Castle
48 3,001 11:13 14:49 30:00 ⛏ Fast Castle
47 2,945 9:58 14:03 35:27 ⛏ Fast Castle
41 2,560 11:00 15:03 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,595 48,120 27,500 3,045 138,260 151,633
64,365 34,940 29,740 5,205 134,250 156,089
20,475 63,210 41,130 5,180 129,995 140,659
52,770 30,422 36,400 7,650 127,242 137,988
33,440 40,995 28,620 4,365 107,420 131,517
43,185 24,010 25,120 6,860 99,175 128,738
15,400 41,660 24,220 3,880 85,160 89,680
31,845 27,260 7,355 3,110 69,570 71,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.