AoeStats
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Arena

507500844Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 41m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
1838
+9
🇻🇳 Armenians · Vietnam
1593
+19
🇨🇳 Italians · China
1582
+20
🇨🇳 Tatars · China
1574
+20
🇬🇧 Bengalis · United Kingdom
1736
-20
🇬🇧 Britons · United Kingdom
1668
-17
🇳🇱 Cumans · Netherlands
1664
-17
🇮🇱 Persians · Israel
1597
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,327 9:34 13:33 31:36 ⛏ Fast Castle
46 1,920 10:18 13:58 26:46 ⛏ Fast Castle
45 1,875 8:09 19:50 26:00 ⛏ Fast Castle
45 1,847 10:25 13:58 28:10 ⛏ Fast Castle
42 1,733 10:47 14:28 29:21 ⛏ Fast Castle
40 1,639 10:44 14:25 28:37 ⛏ Fast Castle
39 1,596 10:57 15:19 30:28 ⛏ Fast Castle
35 1,443 10:15 13:59 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,050 14,005 19,395 1,450 63,900 72,227
31,310 18,683 11,220 1,050 62,263 78,448
26,485 14,430 15,905 1,715 58,535 66,095
31,500 10,000 13,425 1,080 56,005 67,224
17,750 19,710 11,860 2,925 52,245 60,223
22,825 13,560 11,425 2,355 50,165 53,842
19,545 17,545 9,865 3,030 49,985 51,964
14,365 16,095 7,860 2,290 40,610 42,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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