AoeStats
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Fortress

507492980Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 55m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
1966
+8
🇺🇸 Tatars · United States
1902
+10
🇻🇳 Gurjaras · Vietnam
1884
+11
🇭🇰 Armenians · Hong Kong SAR China
1825
+13
🇩🇪 Italians · Germany
1848
-13
🇩🇪 Hindustanis · Germany
1747
-10
🇬🇧 Turks · United Kingdom
1746
-10
🇳🇱 Dravidians · Netherlands
1727
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 3,743 7:19 11:13 24:50 ⛏ Fast Castle
59 3,284 8:02 12:14 25:58 ⛏ Fast Castle
51 2,837 6:45 10:41 24:51 ⛏ Fast Castle
51 2,836 7:51 11:43 23:25 ⛏ Fast Castle
50 2,785 6:54 10:41 23:51 ⛏ Fast Castle
46 2,576 7:11 11:10 25:05 ⛏ Fast Castle
42 2,366 7:29 11:08 25:22 ⛏ Fast Castle
41 2,268 8:20 11:42 25:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,125 43,285 47,705 3,925 146,040 148,375
38,385 56,409 42,010 5,085 141,889 155,831
50,170 34,795 42,510 3,380 130,855 137,515
48,695 30,330 43,915 535 123,475 133,992
47,105 33,823 31,455 4,740 117,123 120,962
37,010 40,805 33,360 3,725 114,900 120,344
32,335 42,750 31,480 5,040 111,605 124,618
51,995 21,555 29,795 5,960 109,305 120,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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