AoeStats
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Arena

507486616Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1813
+12
🇩🇪 Burmese · Germany
1732
+15
🇬🇧 Lithuanians · United Kingdom
1731
+15
🇳🇱 Malay · Netherlands
1711
+16
🇨🇳 Aztecs · China
1845
-19
🇦🇷 Dravidians · Argentina
1821
-19
🇫🇷 Chinese · France
1629
-11
🇹🇷 Bulgarians · Türkiye
1574
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,543 10:44 14:31 35:44 ⛏ Fast Castle
53 2,347 11:15 13:48 25:10 ⛏ Fast Castle
52 2,284 10:45 14:47 36:53 ⛏ Fast Castle
47 2,054 10:25 13:37 29:46 ⛏ Fast Castle
47 2,081 10:31 14:29 28:25 ⛏ Fast Castle
44 1,954 10:11 14:00 34:56 ⛏ Fast Castle
40 1,759 10:46 14:26 32:13 ⚔ FC into Scouts
38 1,674 9:48 13:18 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,540 23,250 18,230 2,705 74,725 79,227
31,765 18,625 15,430 3,600 69,420 75,186
31,625 17,079 16,845 2,350 67,899 71,251
29,690 21,860 11,345 1,515 64,410 68,532
25,820 22,581 10,520 2,045 60,966 65,902
17,730 19,240 15,175 1,990 54,135 57,896
14,675 16,145 10,070 3,550 44,440 60,840
14,795 10,765 4,550 1,950 32,060 40,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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