AoeStats
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Black Forest

507334845Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 66m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1798
+15
🇨🇳 Bohemians · China
1657
+21
🇨🇳 Persians · China
1623
+22
🇭🇰 Lithuanians · Hong Kong SAR China
1455
+28
🇩🇪 Britons · Germany
1839
-24
🇩🇪 Slavs · Germany
1806
-23
🇳🇱 Portuguese · Netherlands
1787
-23
🇳🇱 Khmer · Netherlands
1621
-16
Player eAPM Actions Feudal Castle Imperial Opening
74 4,976 10:43 23:08 31:51 ⚔ M@A into Fish Boom FC
56 3,728 10:13 13:59 29:36 ⛏ Fast Castle
54 3,582 8:57 19:20 36:09 ⚔ Scout Rush
53 3,570 11:12 32:54 47:26 ⛏ Fish Boom FC
52 3,458 11:47 15:55 35:01 ⛏ Fish Boom FC
47 3,134 8:42 32:22 45:05 ⚔ M@A into Towers
45 3,029 11:40 15:14 31:01 ⛏ Fish Boom FC
44 2,918 9:10 13:04 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,680 62,487 20,425 9,485 152,077 157,922
57,925 31,920 43,430 3,000 136,275 143,153
67,145 22,539 30,115 1,005 120,804 122,404
45,180 51,235 19,965 1,080 117,460 135,708
20,535 50,748 34,740 3,175 109,198 134,734
40,260 21,460 26,840 4,160 92,720 114,233
28,805 35,570 16,825 8,645 89,845 103,177
17,520 40,312 26,110 3,435 87,377 105,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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