AoeStats
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Arena

507329032Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 35m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1790
+8
🇨🇳 Britons · China
1643
+14
🇨🇳 Hindustanis · China
1608
+15
🇭🇰 Bengalis · Hong Kong SAR China
1434
+21
🇧🇴 Gurjaras · Bolivia
1665
-18
🇳🇿 Bohemians · New Zealand
1631
-16
🇦🇷 Turks · Argentina
1580
-14
🇪🇸 Teutons · Spain
1479
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,780 11:59 16:30 29:42 ⛏ Fast Castle
48 1,713 10:49 14:58 29:42 ⚔ FC into Scouts
47 1,674 10:10 14:06 30:05 ⛏ Fast Castle
46 1,641 9:55 13:34 30:15 ⛏ Fast Castle
46 1,615 9:42 13:20 27:58 ⛏ Fast Castle
33 1,185 10:27 13:58 27:28 ⛏ Fast Castle
32 1,128 10:51 15:04 — ⛏ Fast Castle
27 960 10:24 14:49 26:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,795 13,170 12,325 2,350 51,640 54,897
16,875 16,515 11,725 3,560 48,675 51,904
18,690 11,545 10,670 2,250 43,155 49,097
17,725 14,030 6,710 3,155 41,620 46,287
17,705 10,155 8,470 950 37,280 37,683
16,860 11,515 6,565 1,865 36,805 37,972
9,570 6,090 3,060 850 19,570 23,213
5,875 6,913 5,745 710 19,243 20,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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