AoeStats
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Nomad

507274560Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 27m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,322 12:08 17:14 — ⛏ Fast Castle
46 1,298 11:59 23:38 — ⚔ Fish Boom into Towers into Archers into Fire Galleys
41 1,149 13:37 17:30 — ⛏ Fish Boom FC
40 1,115 14:46 18:26 — ⛏ Fish Boom FC
38 1,069 14:08 17:59 — ⚔ Fish Boom into Scouts FC
34 942 13:56 20:45 — ⛏ Fish Boom FC
32 898 13:22 22:49 — ⛏ Fish Boom into Fire Galleys FC
30 849 13:56 17:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,595 8,465 995 600 18,655 19,402
7,050 8,693 1,245 400 17,388 18,455
5,395 8,906 2,580 300 17,181 17,072
7,250 6,037 1,575 315 15,177 15,676
5,050 5,089 1,930 885 12,954 13,449
5,675 4,944 670 480 11,769 13,002
4,765 4,820 690 955 11,230 11,521
3,995 1,956 410 1,500 7,861 7,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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