AoeStats
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African Clearing

506872583Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Byzantines · Hong Kong SAR China
1826
+9
🇩🇪 Wei · Germany
1664
+15
🇨🇳 Berbers · China
1569
+20
🇨🇳 Persians · China
1569
+19
🇨🇳 Mongols · China
1707
-18
🇨🇳 Hindustanis · China
1688
-17
🇨🇳 Muisca · China
1685
-17
🇦🇷 Vietnamese · Argentina
1530
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,407 12:54 20:11 37:05 ⚔ Scouts into Towers
47 2,200 13:53 17:57 30:13 ⛏ Fish Boom FC
41 1,937 13:55 17:40 30:56 ⛏ Fish Boom FC
41 1,903 12:30 15:57 33:27 ⚔ FC into Scouts
39 1,839 12:46 16:38 35:59 ⛏ Fast Castle
35 1,645 13:12 17:43 35:11 ⛏ Fish Boom FC
33 1,534 14:00 18:03 — ⛏ Fast Castle
27 1,255 12:34 18:18 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,135 19,610 19,535 6,760 80,040 82,509
36,135 17,978 16,445 3,880 74,438 75,755
30,965 15,088 22,230 2,665 70,948 73,799
19,735 17,700 9,185 1,390 48,010 51,272
14,025 18,624 10,705 4,405 47,759 57,990
18,630 9,317 10,390 2,565 40,902 41,367
16,420 10,353 5,395 2,555 34,723 34,743
9,580 7,037 3,110 1,450 21,177 23,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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