AoeStats
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African Clearing

506867901Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 34m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Georgians · Hong Kong SAR China
1815
+11
🇭🇰 Italians · Hong Kong SAR China
1619
+18
🇭🇰 Bulgarians · Hong Kong SAR China
1563
+21
🇨🇳 Inca · China
1548
+21
🇨🇴 Vikings · Colombia
1704
-19
🇩🇪 Poles · Germany
1682
-18
🇩🇪 Chinese · Germany
1678
-18
🇦🇷 Teutons · Argentina
1634
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 2,494 11:39 24:11 — ⚔ Scout Rush
58 1,993 13:19 17:45 — ⛏ Fast Castle
41 1,396 12:41 16:31 — ⛏ Fast Castle
40 1,380 13:58 17:42 — ⛏ Fish Boom FC
37 1,254 13:54 19:35 32:58 ⛏ Fish Boom FC
36 1,212 12:01 16:11 28:02 ⛏ Fish Boom FC
34 1,163 12:11 21:03 — ⚔ Scout Rush
23 771 14:22 18:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,655 11,161 3,840 440 31,096 32,582
11,570 13,456 3,030 1,840 29,896 32,026
9,775 12,115 2,445 2,350 26,685 30,687
8,750 7,654 3,420 2,185 22,009 23,635
9,150 7,986 3,620 300 21,056 21,706
9,085 5,809 3,500 1,200 19,594 21,220
9,515 7,599 1,150 1,110 19,374 22,876
6,235 6,745 3,765 100 16,845 17,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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